A Multiplayer Space Trading Game

Project Helios

Inherit a ship. Rebuild a galaxy.

"Your uncle is dead. His ship is yours — what's left of it. The contract is yours too. Good luck."

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A Galaxy Waiting to Be Reconnected

Two centuries ago, the Helius Cluster was a thriving interstellar civilization — until the Severance shattered the ancient warp node network and plunged every system into isolation. Technologies regressed. Trade routes vanished. Records were lost.

Now the nodes are flickering back to life, and the Cluster is waking up — chaotic, fragmented, and full of opportunity.

You've inherited a battered freighter and an unfinished contract from a dead relative. Repair the ship. Honor the contract. Or don't — the galaxy doesn't care about your plans. It only respects what you do next.

What Makes Helios Different

🚀

A Ship That Feels Like Home

Your ship isn't a menu — it's a place. Walk through it, inspect every subsystem, feel it when something breaks. It's your identity, your mobile base, your most important possession.

🔭

Seamless Scale

Move fluidly from your ship's engine room to a bustling city street, across planetary terrain, through star systems, and across the galaxy. Every layer is meaningful.

📊

Player-Driven Economy

Prices aren't set by designers. They emerge from supply, demand, and the collective behavior of hundreds of players trading across star systems. The economy is the beating heart.

⚒️

Earned Progression

Nothing is given to you. Your ship is junk. Your wallet is thin. Progress comes from smart trading, careful exploration, and knowing when to fight and when to run.

🌌

Multiplayer Solitude

You're mostly alone out here — but the other pilots affect prices, claim trade routes, and occasionally cross your path. Multiplayer adds texture, not forced socializing.

🏗️

Build Something Lasting

Supply a fledgling colony, watch it grow from a survival outpost to a thriving trade hub. Your legacy isn't just credits — it's a piece of the galaxy you helped build.

The Helius Cluster

Twelve to sixteen star systems connected by ancient warp nodes nobody fully understands. Each system has its own culture, technology level, and economy — shaped by a century of isolation and only now beginning to reconnect. It's a frontier, and nobody controls it yet.

The Covenant of Dawn

A religious order establishing colonies on frontier worlds. Idealistic. Well-funded. Potentially sinister. They're the ones who wrote your contract.

The Transit Authority

Remnant bureaucracy claiming jurisdiction over the warp nodes. They tax travel and issue licenses. Corrupt, but useful if you stay on their good side.

The Free Haulers' Guild

A loose network of independent traders and smugglers. Your kind of people — if you want them to be.

Reclamation Syndicates

Corporate entities strip-mining pre-Severance ruins for lost technology. They pay well for salvage, and don't ask questions.

Glimpses of the Cluster

COMING SOON Ship Interior
COMING SOON Frontier City
COMING SOON Deep Space

Built for the Browser

No downloads. No installs. No app store. Just open your browser and fly. Project Helios runs entirely in the browser — powered by WebGL, WebSockets, and modern web technology. Play on any device, anywhere, anytime.

WebGL 2.0 Real-Time Multiplayer Persistent Universe Zero Install Play Anywhere

Join the Waitlist

Be the first to know when the Helius Cluster opens its warp nodes. Early signups get priority access to the alpha.

No spam. Just signals from the frontier.